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BlackBox
Rules
Find the position of the reflectors which bind or absorb the laser-beams that you throw from the side of this blackbox. If a beam reaches a reflector, it is Absorbed. A beam thrown from 2 and which pass nearby a reflector (30,3) will be deviated and Transmitted towards 31. A beam is Reflected (sent back in the direction it comes from) if it is sent from 2 as a reflector is in a nearby cell (32,1) or (32,3), or if it meets two reflectors aside its way (30,1) and (30,3). To know where each beam will finally output (A,Tx or R), click in the 32 numbered cells on the sides of the box. Use the clickable colors in the grid to mark its cells. The aim is to find out the (X,Y) position of each reflectors in the box with the fewest clicks on the yellow side cells. You can choose the number of reflectors to increase the difficulty level:
       

32
T6
31
A
30
T3
29
A
28
T22
27
T14
26
R
25
A
1
A
24
A
2
T15
23
R
3
T30
22
T28
4
A
21
A
5
T19
20
T13
6
T32
19
T5
7
A
18
A
8
T9
17
T11
9
T8
10
A
11
T17
12
A
13
T20
14
T27
15
T2
16
A
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09/11/2008
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