BlackBox
Rules
Find the position of the reflectors which bind or absorb the laser-beams that you throw from the side of this blackbox. If a beam reaches a reflector, it is Absorbed. A beam thrown from 2 and which pass nearby a reflector (30,3) will be deviated and Transmitted towards 31. A beam is Reflected (sent back in the direction it comes from) if it is sent from 2 as a reflector is in a nearby cell (32,1) or (32,3), or if it meets two reflectors aside its way (30,1) and (30,3). To know where each beam will finally output (A,Tx or R), click in the 32 numbered cells on the sides of the box. Use the clickable colors in the grid to mark its cells. The aim is to find out the (X,Y) position of each reflectors in the box with the fewest clicks on the yellow side cells. You can choose the number of reflectors to increase the difficulty level:
       

32
T2
31
A
30
T23
29
T6
28
A
27
T19
26
T15
25
T16
1
T24
24
T1
2
T32
23
T30
3
A
22
A
4
A
21
A
5
T9
20
T11
6
T29
19
T27
7
A
18
A
8
T12
17
T14
9
T5
10
A
11
T20
12
T8
13
A
14
T17
15
T26
16
T25
 [Menu]
Last Update
29/04/2019
33820 visitors
850589 robots
since 01/01/2003
Page generated
in 0.64 second
💗 2003-2019 by S. MARLIERE. Copying is an act of love. Love is not subject to law. Please copy and share.